All you generally do in these campaigns is fight, which leaves you with few decisions to make aside from ordering flanking maneuvers, moving units in and out of cover, and selecting special abilities. Here, you're pretty much always going it solo, especially in Tiger Ace, in which you lead a single German tank crew during a seesaw battle for control of the French village of Villers-Bocage, and Causeway, which deals with 82nd Airborne infantry squads assaulting the heavily defended La Fiere Causeway. The tradeoff comes in depth, though you don't have to worry about wide-ranging tactical issues that affect an entire map when you're looking after just a few units. This enhances combat intimacy nicely, giving you a reason to care about individual troops. Most of the missions have been scaled down to focus on handfuls of units battling for chunks of the French countryside in the weeks after the D-Day landings. None of the three new campaigns feel much like those in either the original game or 2007's Opposing Fronts expansion. Squad-level combat is the main focus of the three Tales of Valor solo campaigns. But this latest addition to the family is pretty paltry, featuring just a trio of miniature campaigns comprising nine abbreviated missions, three new multiplayer modes, and a few game tweaks that you could probably do without. That isn't necessarily a bad thing, given that the 2006 original is still the gold standard of World War II real-time strategy gaming. Stand-alone expansion Tales of Valor coasts on the Company of Heroes name.
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